Bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one.
Fundamental techniques used in creating concept art for game design. Readers will learn how to create game art and design clear, concise storyboards as well as how their art is used in a game design document.
Traces the evolution of this popular art form from the earliest illustrations of Jules Verne and H.G. Wells through the classic cover art of pulp magazines from the 1920s and 30s, to graphic novels in the 60s and 70s, and right up to contemporary film posters, movies, and television shows.
Includes paintings and designs from the Academy Award winning animated film directed by Hayao Miyazaki. Features commentary, colour stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.
Behind-the-scenes details about the making of the film and production art that brings the mesmerizing story to life in a brand new way.See the world of Coco in detail through storyboards and colorscripts.